注意: 最新版のドキュメントをご覧ください。この第1版ドキュメントは古くなっており、最新情報が反映されていません。リンク先のドキュメントが現在の Rust の最新のドキュメントです。
One interesting exception to this rule is working with arrays. Safe Rust doesn't
permit you to partially initialize an array. When you initialize an array, you
can either set every value to the same thing with let x = [val; N]
, or you can
specify each member individually with let x = [val1, val2, val3]
.
Unfortunately this is pretty rigid, especially if you need to initialize your
array in a more incremental or dynamic way.
Unsafe Rust gives us a powerful tool to handle this problem:
mem::uninitialized
. This function pretends to return a value when really
it does nothing at all. Using it, we can convince Rust that we have initialized
a variable, allowing us to do trickier things with conditional and incremental
initialization.
Unfortunately, this opens us up to all kinds of problems. Assignment has a
different meaning to Rust based on whether it believes that a variable is
initialized or not. If it's believed uninitialized, then Rust will semantically
just memcopy the bits over the uninitialized ones, and do nothing else. However
if Rust believes a value to be initialized, it will try to Drop
the old value!
Since we've tricked Rust into believing that the value is initialized, we can no
longer safely use normal assignment.
This is also a problem if you're working with a raw system allocator, which returns a pointer to uninitialized memory.
To handle this, we must use the ptr
module. In particular, it provides
three functions that allow us to assign bytes to a location in memory without
dropping the old value: write
, copy
, and copy_nonoverlapping
.
ptr::write(ptr, val)
takes a val
and moves it into the address pointed
to by ptr
.ptr::copy(src, dest, count)
copies the bits that count
T's would occupy
from src to dest. (this is equivalent to memmove -- note that the argument
order is reversed!)ptr::copy_nonoverlapping(src, dest, count)
does what copy
does, but a
little faster on the assumption that the two ranges of memory don't overlap.
(this is equivalent to memcpy -- note that the argument order is reversed!)It should go without saying that these functions, if misused, will cause serious havoc or just straight up Undefined Behavior. The only things that these functions themselves require is that the locations you want to read and write are allocated. However the ways writing arbitrary bits to arbitrary locations of memory can break things are basically uncountable!
Putting this all together, we get the following:
fn main() { use std::mem; use std::ptr; // size of the array is hard-coded but easy to change. This means we can't // use [a, b, c] syntax to initialize the array, though! const SIZE: usize = 10; let mut x: [Box<u32>; SIZE]; unsafe { // convince Rust that x is Totally Initialized x = mem::uninitialized(); for i in 0..SIZE { // very carefully overwrite each index without reading it // NOTE: exception safety is not a concern; Box can't panic ptr::write(&mut x[i], Box::new(i as u32)); } } println!("{:?}", x); }use std::mem; use std::ptr; // size of the array is hard-coded but easy to change. This means we can't // use [a, b, c] syntax to initialize the array, though! const SIZE: usize = 10; let mut x: [Box<u32>; SIZE]; unsafe { // convince Rust that x is Totally Initialized x = mem::uninitialized(); for i in 0..SIZE { // very carefully overwrite each index without reading it // NOTE: exception safety is not a concern; Box can't panic ptr::write(&mut x[i], Box::new(i as u32)); } } println!("{:?}", x);
It's worth noting that you don't need to worry about ptr::write
-style
shenanigans with types which don't implement Drop
or contain Drop
types,
because Rust knows not to try to drop them. Similarly you should be able to
assign to fields of partially initialized structs directly if those fields don't
contain any Drop
types.
However when working with uninitialized memory you need to be ever-vigilant for Rust trying to drop values you make like this before they're fully initialized. Every control path through that variable's scope must initialize the value before it ends, if it has a destructor. This includes code panicking.
And that's about it for working with uninitialized memory! Basically nothing anywhere expects to be handed uninitialized memory, so if you're going to pass it around at all, be sure to be really careful.